Update 6.2-90 and dev break in May

This tiny patch merely fixes a small issue affecting logo uploads: Several players reported that they were unable to upload their large company logos but did not receive any error message. This should now have been resolved.

In other news, I will be on vacation from tomorrow until the end ...

Update 6.2-87

So far, this week has been a pretty hectic one for me, with appointments, conference calls and meetings all over the place. Since this made it more or less impossible to work on a single topic for an extended period of time, I tried to make the best of it ...

Update 6.2-72

This is mostly a maintenance release. A noteworthy change is the removal of a traffic rights bug that would allow airlines to transport passengers between countries of a treaty and non-treaty countries even when the origin country was not their own. Also, you can now filter by payload in the Connection Analyzer, which should come in handy for cargo airlines. Find a detailed list of all changes below.

Dynamic Turnaround Times and Delays

As you know, AirlineSim 6.2 has introduced Speed Overrides and Departure Offsets. Their primary purpose is to allow for easier scheduling of regular flights at slot-congested airports and to permit easier up- or downgrades of aircraft types without changing the schedule. But there’s an obvious problem with this: Although flight times can remain unchanged now, turnaround times are still a big issue with the current absolute planning model. If the changed turnaround times overlap with other items on the flight plan, the plan cannot be executed. Even if it’s just a minute of overlap. But there’s a solution to this problem: Dynamic Turnaround Times and Delays.

Update 6.2-58

Two days ago we started a first performance trial with a changed system for flight operations. After the initial tests with Nicosia and Pearls showed satisfactory results, we extended the test to Stapleton and Ellinikon yesterday. In these game worlds, which use different hardware, we also didn’t see any ...

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