Update 6.2-72

This is mostly a maintenance release. A noteworthy change is the removal of a traffic rights bug that would allow airlines to transport passengers between countries of a treaty and non-treaty countries even when the origin country was not their own. Also, you can now filter by payload in the Connection Analyzer, which should come in handy for cargo airlines. Find a detailed list of all changes below.

Dynamic Turnaround Times and Delays

As you know, AirlineSim 6.2 has introduced Speed Overrides and Departure Offsets. Their primary purpose is to allow for easier scheduling of regular flights at slot-congested airports and to permit easier up- or downgrades of aircraft types without changing the schedule. But there’s an obvious problem with this: Although flight times can remain unchanged now, turnaround times are still a big issue with the current absolute planning model. If the changed turnaround times overlap with other items on the flight plan, the plan cannot be executed. Even if it’s just a minute of overlap. But there’s a solution to this problem: Dynamic Turnaround Times and Delays.

Update 6.2-58

Two days ago we started a first performance trial with a changed system for flight operations. After the initial tests with Nicosia and Pearls showed satisfactory results, we extended the test to Stapleton and Ellinikon yesterday. In these game worlds, which use different hardware, we also didn’t see any ...

Pre-release test of flight ops changes

As most of you know, we’ve had some issues affecting flight instancing in several game worlds recently. While it’s hard to pin-point the exact cause of the problem, we’re pretty sure they are related to several hotfixes we applied over the course of the worst phases of last spring’s performance problems. We do have a first experimental patch ready, but since it affects core systems of the game, we decided to do a pre-release test involving two game worlds (Nicosia and Pearls) to make sure the changes do not cause other bugs and/or degrade performance. If you come across any issues after today’s patch, please let us know.

All info in one place: Our new blog

Up to now it could be hard to stay up-to-date with all the news around AirlineSim: Although important news have always been posted to our portal page, smaller bits of information like reports about development, news about smaller patches and other things that didn’t make it onto the portal often got lost. This comes to an end today: Welcome to our new Blog in the new AirlineSim-Design!

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