New Cabin Editor, new Game World, new Project

The AirlineSim Convention 2013 is over. Even though this year it is possible for the first time to watch the most important keynotes on YouTube, it’s about time to spread the relevant news to all those who were unable to make it to Frankfurt.

New Cabin Editor 

After a rather long period without visible changes to AS there is finally a new feature around the corner that has been built from the ground up. As the caption suggests we’re talking about a complete overhaul of the cabin editor that brings plenty of improvements over its predecessor.

Among these are a visual representation of the seating layouts, an extended choice of seat models, support for aircraft with more than one deck and a revised handling of seat pitch and cabin staff. Furthermore, configurations now remain editable as long as they are not assigned to any aircraft, the amount of flight attendants can always be changed and you can create configurations for aircraft types that are not part of your fleet yet.

The editor is backward compatible in that your existing configurations remain assigned. The only limitation is that those configurations cannot be newly assigned anymore.

The feature is mostly finished and is currently undergoing final testing and translation. As such we anticipate a release for the end of October while that date could still shift to November depending on the test results and the amount of tuning required.

New Game World 

The release of the cabin editor will be preceded by a server launch. Besides the new editor, the 12th game world will feature a new helper for beginners (more on that in a future dev-log entry) and will probably be the first game world to launch without any existing second-hand aircraft. Other than that, the configuration will match that of other recent game worlds. A precise date for the launch will be announced in the near future.

New Project 

Also among the keynotes at the AirlineSim Convention was the announcement of the latest browser-based game title made by simulogics: The complex science-fiction business simulation game Prosperous Universe. It has been in development for about a year now and will allow players to produce, trade, and transport goods in a nearly closed economic cycle. The goal is to rake in maximum profits of course, but every player can essentially choose whatever style of playing he or she prefers.

The game is currently in a closed alpha stage. A first public beta version is expected to arrive in late 2013 or early 2014. If you want to stay up-to-date, just follow our Facebook page or the development blog.