The recently started Otto II game world comes with all aircraft types available, even some very old ones. And as quite a few players had to find out the hard way, some of those types are still missing correct cargo capacity data required in game worlds running with Dynamic Turnaround …
Change-Log
Update 6.3-206 and launch of Otto II
First the important bits: Today we have launched the second incarnation of our temporary game world Otto. It will run until mid-November and the special configuration looks like this:
- All aircraft types can be ordered, even out-of-production ones.
- At the beginning there are no used aircraft.
- Multiple holdings are allowed …
Update 6.3-200 with hard slot blocking rules
Today is the day: After we postponed the introduction of hard slot blocking rules last month, they get rolled out to all game worlds today. More precisely, these are the relevant changes introduced by today's patch:
- The hard slot blocking rules are applied during flight instancing. Whenever the system encounters …
Update 6.3-135
After the announcement of the new Booking Classes and Diverse Passenger Types feature it has been a bit quiet around here. The ramp-up for the convention made us postpone a lot of other work which we now had to get out of the way before delving back into AirlineSim development …
Update 6.3-96
This is a long overdue maintenance patch which fixes various bugs and adds a few minor changes and improvements. Two things are worth mentioning, though:
- We changed how the valuation of companies works. We now take into account the actual company value of subsidiaries and held shares. This way it …