2/16/2016 - News
As planned, the third run of the Quimby game world has come to an end yesterday. At only about three months, it was a rather short one, but it served its purpose very well: It gave you and us great insight into how the then new Dynamic Turnaround feature works in practice.
Written by martin
2/8/2016 - News
As mentioned before, we held our annual team meeting last week-end and as usual, we discussed a broad array of topics ranging from big stuff like our development roadmap all the way to tiny things like whether we should have a new chat system or not. In this post I want to give you a quick overview of and (where possible) a rough timeline for our plans.
Written by martin
1/22/2016 - News
In about two weeks we will hold our annual AirlineSim team meeting. We'll lock ourselves in a conference room for two days to discuss, plan and schedule the work we want to tackle over the next 6 to 12 months. This year, this planning session will be dominated by a single large feature complex that has been on the drawing board for several years now and will finally get realized this year.
Written by martin
1/13/2016 - Change-Log
Our first maintenance patch of the year brings two smaller changes that are mostly relevant for Quimby:
Written by martin
12/18/2015 - News
I don't know about you, but to me it feels like this year went by incredibly fast. Then again, a lot of things happened in 2015: We didn't just release one but two major new versions this year, with AirlineSim 6.2 introducing a completely new interface and 6.3 adding Dynamic Turnaround Times. So by all means, 2015 was a meaningful and quite successful year for AirlineSim.
Written by martin
12/8/2015 - Change-Log
At last, we're rolling out the long-awaited A350 to all game worlds today. It took us a lot longer than originally intended, but some technical issues were holding us back. Other than the fix for these issues and the data patch, today's update does not introduce any visible changes. After the patch,
Written by martin