Dev-Log


Demand in AirlineSim

In AirlineSim, slots might be rare and there's the occasional competition over a few used aircraft, but at the end of the day, the primary objective of the game is to win a share of global passenger and cargo demand. Consequently, modeling the demand that players compete over is a …


Development Log 2017-02

A few months have passed since our last development log so it's about time for a status update before I leave for two weeks of vacation! Work on the new booking classes feature continues slowly but steadily while some overdue work on infrastructure hinders progress a little bit.

Infrastructure Updates …


Development Log 2017-01

We haven't released many development news in a while. As such, it felt like another issue of the development log was in order again. I would love to release them on a more regular basis, but at the moment it is quite hard to predict when anything worth writing about …


Work in progress: Dynamic Turnaround Times

As I started to write this post, I was a bit shocked when I realized that the initial post announcing the Dynamic Turnaround and Delays (DTA) feature was written more than 4 months ago. So it’s about time for a status update and an explanation as to what in …


Page 1 / 2 »